BASE HEALTH : 482.36 ⇒ 497.6
HEALTH GROWTH STArT : 77 ⇒ 70
BASE MANA REGENERATION : 9 mana per 5 seconds ⇒ 8.1 mana per 5 seconds
MANA REGENERATION GROWTH STArT : 0.4 mana per 5 seconds ⇒ 0.65 mana per 5 seconds
Finally supports getting some love, even if its so small. i know it wont make a huge difference in low level matchs but still I hope people see this and think about playing Sona support next time playing solo queue (probably not)., also i personally think Sona has THE best skin in League of Legends so far (DJ Sona), so just another reason to play support Sona.
Azir
Azir
![]() |
original skin |
BASE ATTACK DAMAGE : 49.704 ⇒ 52
Conquering Sands (Q) BASE DAMAGE: 75/105/135/165/195 magic damage ⇒65/85/105/125/145 magic damage
Arise! (W) SOLDIER STAB RANGE ~400 ⇒ ~325 (we're marking them as approximate values because they get very complicated) TOWER BOMB DAMAGE The tooltip values were incorrectly saying +0.6 ability power (it's actually 0.7). 90 + (15 x level) (0.7 ability power) ⇒ 50 + (10 x level) (0.4 ability power)
i love azir! i love playing with him, i love his his looks and is skins, he brings a new play style in league of Legends, but 1 thing i dont like is playing against. he is such a strong champion on all stages of the game. he can do so much damage with his Q and Auto-attack from soldiers that you will be running back to base faster then master yi with his ultimate. i know he is very difficult campion to master, but once you do you can bully any champion out of lane. that why i agree with toning down this damage a bit (if i be honest he is still a very strong champion). Riot increase his base attack damage which it will be a bit easier to farm now.
Fiddlesticks

original skin
Conquering Sands (Q) BASE DAMAGE: 75/105/135/165/195 magic damage ⇒65/85/105/125/145 magic damage
Arise! (W) SOLDIER STAB RANGE ~400 ⇒ ~325 (we're marking them as approximate values because they get very complicated) TOWER BOMB DAMAGE The tooltip values were incorrectly saying +0.6 ability power (it's actually 0.7). 90 + (15 x level) (0.7 ability power) ⇒ 50 + (10 x level) (0.4 ability power)
Fiddlesticks
![]() |
original skin |
Drain (W) TETHER RANGE : 700 ⇒ 650
Not much to say other then hahaha to all fiddlestick player. it's not a big nurf but it will definitely help fiddle enemy to runaway before sucking away all their health. if you don't know what is W is here is a description (Deals 60/90/120/150/180 (+45% Ability Power) magic damage each second to target unit and heals Fiddlesticks for 60/65/70/75/80% of the damage dealt. Lasts up to 5 seconds.) since its a cannel ability fiddle can't move while using it therefore having a shorter range means his enemy has a chance of getting away with out using flash or other dashing abilities.
Spectre's Cowl
HEALTH REGENERATION : 100% base health regen ⇒ 150% base health regen
Every tanker or fighter get this item to deal with AP champion. and since Riot is thinking of adding +120 AP damahe item, this should help tanker to deal with AP champions
Ignite
CAN'T GO HOME IF YOU'RE ON FIRE : Ignite now interrupts champions who attempt to recall while Ignited
hmmm so this is interesting Ignite won't let you recall. i think its a good thing because countless amount of time i Ignite someone and they just use their health potion and start recalling under their turrets, so this chamge will actually make people walk back to the base rather then using a potion and recall, this means you can stay in lane and farm for bit longer (unless jungle ganks)
HEALTH REGENERATION : 100% base health regen ⇒ 150% base health regen
Every tanker or fighter get this item to deal with AP champion. and since Riot is thinking of adding +120 AP damahe item, this should help tanker to deal with AP champions
CAN'T GO HOME IF YOU'RE ON FIRE : Ignite now interrupts champions who attempt to recall while Ignited
hmmm so this is interesting Ignite won't let you recall. i think its a good thing because countless amount of time i Ignite someone and they just use their health potion and start recalling under their turrets, so this chamge will actually make people walk back to the base rather then using a potion and recall, this means you can stay in lane and farm for bit longer (unless jungle ganks)
So guys this was my brief review of Patch 5.3, let me know what you think of the changes or is there any other changes you liked or disliked in patch note 5.3.
No comments:
Post a Comment